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An Empirical Study of Long-Term Effects of Applying Gamification Principles to an Introductory Programming Courses on a University Level (2022)
Gamification in Computer Programming Education – Systematic Literature Review (2022)
Blockchain as a Secure and Reliable Technology in Business and Communication Systems (2021)
Enhancing Student Learning Productivity with Gamification-Based E-learning Platform: Empirical Study and Best Practices (2021)
Climbing up the Leaderboard: An Empirical Study of Improving Student Outcome by Applying Gamification Principles to an Object-Oriented Programming Course on a University Level (2021)
Solar Irradiance Forecast Based on Cloud Movement Prediction (2021)
A Blended Learning with Gamification Approach for Teaching Programming Courses in Higher Education (2021)
Machine learning model for detecting high school students as candidates for drop-out from a study program (2019)
Application of genetic algorithms in higher education area (2019)
Machine learning in education - a survey of current research trends (2018)
Gamification in sport — Improving motivation for recreational sport (2018)
Performance Issues and Gains of Caching the Pathfinding Data with FAST-N Algorithm (2018)
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Increasing Students’ Motivation and Improving Outcome by Changing the Course Examination from Test to Project on a University Course (2023)